Description
DayDream would be a mobile app that would be used to save users' dreams, create content from them using AI, book sessions with specialists to interpret them or consult statistics about them and those of the rest of the world, among other things.
Process
In order to approach the ideation, design, and creation of a DayDream prototype, we chose to follow the Design Thinking methodology.
For this project, I have used the Double Diamond method. This is an extensive process that has helped me to better orient myself based on my initial concept and to finish defining the main idea throughout its different phases.
Problem
Most people have difficulty fully remembering their dreams or don't achieve it at all and many of them would like to achieve it.
Similarly, they may be going through difficult times or have problems they would like to solve, and all of this is being reflected in their dreams.
Challenge
The proposed objective is to design an application that helps the user to remember their dreams more clearly and frequently in a simple and intuitive way, and also to be able to solve some of their life conflicts supported by their dreams and accompanied by specialized psychologists in the field.
1. Observe
Desk research
and netnography
In this first phase, I started by conducting a desk research and a netnography. These were the conclusions extracted from each of them:
Research questions
Afterwards, based on the previously obtained information, I thought of different research questions that could be useful to advance in the research phase.
I divided them into three different categories: features, users, and monetization.
Survey
Next, I conducted a survey in order to gather more information that could help me have a clearer idea of how to direct the app. The following are some of the questions I asked:
And these were the conclusions drawn after analyzing the survey results:
Interview
Next, an interview was conducted. These were the responses I gathered:
Benchmarking
The benchmarking helped me to identify the key features and aspects of the app compared to what the competition offers, and thus be able to see which functions would be the most remarkable of the product and the ones that the rest of the similar apps already on the market lack.
The conclusions after carrying out the benchmarking:
SWOT
Thanks to the SWOT, the product's strengths and weaknesses can be identified in a clearer way and oriented so that it can differentiate and improve over the competition.